Category: Games

How Did I Miss These?

GRAW2 was a game I was always sort of seeing how it turned out because I was such a huge fan of Ghost Recon 1 and 2. But after the first GRAW came out and playing it I just didn’t feel like giving it the time of day. Well recently I was in Best Buy and saw GRAW2 on sale for mega cheap so I picked it up. WOW! Boy did I miss a lot of fun gaming! It is essentially the same game as Ghost Recon 2 in terms of game modes with the added bonus of cover system, aggressive (albeit stupid) AI, and more explosings. Furthermore, they recreated my favorite map, Embassy, for GRAW2!!!! HORRAY!

FIFA 09 was also a game on my watch list but it soon fell off after the bigger names of the season came out. I have been on an FPS rage for a year or two now, hell even Fallout 3 is an FPS (RPG). Anyways, I was playing my brother in NHL09 and getting my rear end handed to me on a silver platter so we decided to play some FIFA 09. Boy is this game fun! The best part about FIFA is its depth. With hockey I have always felt the action was too mucky and quick to be able to inject any strategy (games, not real hockey) whereas Football games have always been about the passing and setting up that one beautiful lob or pass that gets you in perfect position for striking. Well FIFA is no different. It is fast and somewhate easy to pick up but deep enough that mastering it will take awhile. Unfortunately I only have the demo because the game is still $60. Maybe Santa will be uber nice this year?

Innovation versus Cheap Tricks

One of the biggest problems I have with the video game industry is the lack of innovation. Time and time again I see games getting awards for something that is a cheap trick, a reinvisioning of an old tactic to fool the player into thinking something deeper is happening. This happens because someone in the company, or perhaps the collective, decides that it would be cheaper and cost effective to go the simple route. Rather than drive innovation, companies employ plays from a 30 year old playbook.

For this rant I need a target to examplify my point and for many reasons I am choosing Left 4 Dead. It urks my nerves the amount of people that think this game is a divine representation of what games could be. They throw so many undeserving awards at the game it is as if it is because Valve had something to do with it. There are many cases being made for the game but I will only focus on two: cooperative play and randomized levels.

People are claiming that Left 4 Dead is the best and most innovative cooperative game to come ever. They are pointing fingers at the situations it imposes on the players which force teammates to come to the aid of others. For instance there is an enemy that can wrangle a player, pull them away from the relative safety of the group and put them in a state where self defense is impossible. This requires the other players to drop what they are doing and help the teammate being attacked. Another example is how the death and revival system is implemented. When “killed” a player is put into a last stand position that allows other players to revive them. If revival fails, the player is put into a closet in the map for retrieval, generally after a group of enemies has been slaughtered.

The problem? This has been done before! Left 4 Dead is forcing situations that would naturally arise if the AI should have. Ever play Ghost Recon (1) coop on the hardest difficulty? Ever been in a situation where you or squadmates are pinned down? I have countless times, after all it is the reason they call it cooperative play. Coming to the assistance of teammates is part of the formula! Forcing the issue through specific enemy abilities is a horribly cheap trick.

What about the randomization? Surely it is a innovative feature that hasn’t been done before! After all, both enemy locations and guns are randomized. Hell, even what enemies appear is randomized! Sadly, this has been done before and the randomization has a very low upper bound. What I mean by this is that with any sort of randomization like this has specific locations or enemies that may or may not exist. You know going into a level that a certain amount of objects in the game may or may not exist.

It quickly turns into a game of asking “will object A be there?” rather than “what will be next?” This “innovative mechanism” has been used many times in the past, such as in Diablo II: Lord of Destruction. When you dive into the Worldstone Level 2, and 3 in Hell difficulty of D2:LoD, the enemy locations and types are randomized. The problem is the same though: there is a known set of enemy types that can or cannot exist. You will quickly run out of new, unexpected types very quickly. This isn’t innovation! This is faked non-repetitiveness, a cheap trick to make you, the player, think that the game is more than just a set of pre-defined levels.

So what is my point? Innovation should be driving new game development, not the idea of making money. Instead of the pathetic implementation of randomized objects, L4D could employ algorithms that teach the zombies to use portions of the environment as weapons. For example a tank that is spawned near metal piping learns it can use the piping as a weapon after a player accidently blows it up. It then knows that piping is a weapon and learns to rip the piping off the wall. If this is extended to a majority of the objects in the world you quickly create an environment that is completely open. Yes, the developers should be afraid of the game breaking itself but it is a risk, a necessary learning step in the name of innovation. Gamers aren’t going to care if the game originally breaks itself because they will be too frightened of what the enemies will learn next! Imagine facing a large enemy that all of a sudden sees a pile of enemies it previously disposed of, picks them up and starts chucking them at you. Now imagine facing him again; you are expecting the same thing to happen right? Except this time instead of throwing them he swings them at you because he saw you wield a bat. He has learned through example and now you are screwed. Using a gun could mean him using a gun, each tactic you use will be used against you. The world now becomes almost real…

So if you are a game developer remember immersive gameplay is created by creating deep and rich worlds, not by faking them with cheap tricks. Also remember Left 4 Dead isn’t the only case of this, I am just using it as an example because it is the perfect example. Almost every game suffers from this to a certain degree.

Fable II Glitches Are Funny

My friend and I decided to take a break from CoD:WaW to murder the entire town of Bowerstone in Fable II for fun. Well we ended up finding a funny glitch with the artifact quest woman. Because you can’t kill her, you just knock her down. The problem is the animation gets cut short and restarted if you keep shooting her. This is just one of the small problems of Fable II and shows the gigantic lack of polish in the game.

Mixed Feelings on Fallout 3

Oh Fallout 3, how I love thee. The game is fantastic. A must buy for anyone interested in shooting people, leveling up, causing massive destruction or any combination of the above. But oh how the main story is just one let down after another. I have mistaken this game for a game made by Bethesda; a game where your actions directly influence the story at pinnacle moments. Instead this is a game where you are built up to a high and then let down when the story takes a sudden left turn and you have no choice but to follow it. And these sudden left turns, oh how predictable they are, are so basic that it just makes you bleed with agony over what could have been.

But in the end, I am going back to start a new character and do it all over again. That is how good this game is.

Wtf CoD4?

Pictures say it all:

cod1

cod2

Castle Crashers FTW!

Castle Crashers is easily the best XBLA game of all time. In fact it is the only XBLA game to actually make me want to keep playing more and more of it. So much that my thumb now feels numb from all the button mashing! For those who do not know, Castle Crashers is a side scrolling button masher RPG that is cartoony, funny and 4 player coop over Live. At least when it works it is!

Castle Crashers

A Good Ride Equals the Cold Plains Waypoint!

Had a great ride today; felt like I was on top of my form the whole time and was able to keep up a 17mph average for most the trip. I slowed during a few of the ascents, but this is pretty normal of course. I ended up doing 18 miles total and definately could have gone farther had there been more sunlight.

So to celebrate, I installed Diablo II and quickly got my Paladin to level 4 which of course means getting the Cold Plains waypoint! Man this game is addicting; I can’t wait until Diablo III comes out and consumes my life.

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